Review
Game BoxBoy!
BoxBoy! is a game that subverts your
expectations. The game looks like it belongs on the original Game Boy, but even
there it wouldn't seem visually inspired, and the initial puzzles are almost
off-puttingly simplistic. However, this black and white platforming game about
an anthropomorphic box offers up new challenges in such rapid succession that
you quickly progress from smirking condescension over its simplicity to
satisfying consternation caused by its more elaborate creations.
The puzzles, particularly in the
beginning, can be finished in less than a minute, but this actually works in
the game's favor. Like Tetris or
any number of other puzzle games, after you finish one round, it always feels
like you have time for just one more. That brevity is especially well-suited to
a handheld platform like the 3DS, where you have time to solve a few levels
while sitting on the bus, or in between TV commercial breaks.
Your goal in each stage is to navigate
from point A to point B, generally through narrow, obstacle-filled passages.
You run and jump over spikes and pits just like in any other platformer, but
what makes your character special is his ability to spawn boxes. The number of
simultaneous connected boxes you can create at one time varies with each stage,
though you always control how many you want to create at a time. And when you
make a new set of boxes, the previous ones disappear. Create one and toss it
around for a quick step up, or turn three into an impromptu set of stairs that
you push to bridge a hazardous gap. Unlike you, these boxes are not sentient
and their only purpose is to help you get around. Instead of neatly detaching
yourself from your box bundle, you can also choose to keep it attached and use
it like an additional limb. In that role, it can be used to press buttons, lift
you out over chasms, or transport you through tight spaces using your ability
to reabsorb the squares like grappling hook.
You die often while trying to find the
correct box placement to safely traverse a level, but checkpoints are so
frequent that it almost feels like there's no punishment for failing. Instead,
you're able to plot out a course using focused trial and error without having
to repeat puzzles you already know how to do flawlessly. While the game keeps
throwing new deadly impediments in your way, you eventually get to the point
where you can tell at a glance what blocky shapes you need to chain together to
survive. That's when the challenge becomes not just getting to the end, but
collecting all of the crowns.
Early on, you run into these optional
collectibles as part of making your way normally through each stage; in later
levels, the crowns are purposefully placed in a way that requires careful box
management. The solution to solving some of the more devious level layouts
would only come to me after putting the game away for several hours and coming
back with a fresh mind. Suddenly, the answer would stand out as ridiculously
obvious, but I not only felt like a genius for figuring out combinations of
moving, extending, and retracting boxes, but I also learned valuable lessons
for overcoming later stages.
Your basic abilities never change,
although you're eventually able to summon more than one set of blocks, and the
unlockable costumes you earn by collecting crowns and beating levels are almost
purely cosmetic, outside of a lone, late-game bunny costume. But that
simplicity is what keeps the game exciting and the puzzles fresh. There are no
obstacles that you need to come back to after you unlock a new ability or
upgrade; from the moment you start the game, you have everything you need to
solve every puzzle: your wits.
BoxBoy! may not make the best first
impression, but through the course of my adventure, I began embuing the cute,
blocky protagonist with his own personality. To me, he is strong-willed hero
willing to brave adversity and overcome any obstacle. He just happens to also
be a two-tone square. But going deeper than its simple exterior reveals a game
filled with ingenious puzzles and a clever, box-manipulating mechanic. It does
what a good puzzle game is supposed to: serve up a challenge and make you feel
smarter for figuring out the solution, which was right in front of you all
along. When I started BoxBoy!, I thought it would be a game for kids. In the
end, it felt like a game especially made for me.
No comments:
Post a Comment